Get help with setup, port forwarding, and troubleshooting.
Required when streaming over the internet (outside your home network). Not needed for local play on the same Wi-Fi.
If UPnP is on, the Xbox opens the ports it needs automatically. This is the recommended option for most users.
If UPnP isn't available or doesn't work, forward these ports to your Xbox's local IP address. In practice, most people only need TCP/UDP 3074 and TCP/UDP 9002 — 9002 is the critical one for Remote Play over the internet, 3074 covers the streaming session protocol and gets your NAT to Open. The remaining Xbox Live ports below are for full multiplayer connectivity.
| Port | Protocol | Purpose |
|---|---|---|
| 9002 | UDP + TCP | Remote Play streaming — required for internet (WAN) sessions |
| 3074 | UDP + TCP | Game streaming & multiplayer — main Xbox session port |
| 88 | UDP | Xbox Live auth |
| 53 | UDP + TCP | DNS |
| 80 | TCP | HTTP services |
| 500 | UDP | IPsec / Teredo |
| 3544 | UDP | Teredo tunneling |
| 4500 | UDP | IPsec NAT traversal |
Same ports apply to Xbox One, Xbox Series S, and Xbox Series X — Microsoft hasn't documented per-console differences.
Still no connection after 9002 and 3074 are forwarded? Some routers also need ports 4838, 5050, and 50302 (UDP + TCP) opened as a belt-and-braces fallback.
Tip: assign a static local IP (DHCP reservation) to your Xbox before forwarding ports, so the rules don't break when the console's IP changes.
On the Xbox: Settings → General → Network settings. Aim for Open; Moderate usually works but can be flaky over the internet. Strict will block remote play.
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